Difference between revisions of "Web API"
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m (Added page to Specifications category) |
(Added GetConnectionAndGameParams params) |
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Line 44: | Line 44: | ||
** request: | ** request: | ||
*** name: Name of the requested function. | *** name: Name of the requested function. | ||
− | *** | + | *** param: Parameters for the call. |
+ | |||
+ | The server responds with XML, which has obfurscated names: | ||
+ | |||
+ | <pre> | ||
+ | <?xml version="1.0" encoding="UTF-8"?> | ||
+ | <r> | ||
+ | <r> | ||
+ | <n>[...]</n> | ||
+ | <c> | ||
+ | [...] | ||
+ | </c> | ||
+ | </r> | ||
+ | <e>execution time : 0.0010 s</e> | ||
+ | </r> | ||
+ | </pre> | ||
+ | |||
+ | Here is a description of the return: | ||
+ | |||
+ | * r | ||
+ | ** r | ||
+ | *** n: The name of the called function | ||
+ | *** c: The return data | ||
+ | ** e: A string giving the execution time. | ||
+ | |||
+ | == Functions calls == | ||
+ | |||
+ | === GetConnectionAndGameParams === | ||
+ | |||
+ | ==== Parameters ==== | ||
+ | *;dedicated | ||
+ | : Set to 0 with TMF. Purpose is unknown. Maybe for servers. | ||
+ | *;download | ||
+ | : Max P2P download speed, as set in game config, in B/s | ||
+ | *;upload | ||
+ | : Max P?2P upload speed, same as download. | ||
+ | |||
+ | ==== Response ==== |
Revision as of 19:51, 11 May 2019
Basic concepts
TrackMania uses a XML-RPC-like API to authenticate players, load server lists, load rankings, etc... Here is some documentation about what has been reversed engineered. A lot is still left to be documented.
The game sends unencrypted POST requests to http://game.trackmaniaforever.com/online_game/request.php to communicate with the API.
It sets two headers: User-Agent: GameBox
and Accept: */*
, and uses the following format as request body :
<?xml version="1.0" encoding="UTF-8"?> <root> <game> <name>TmForever</name> <version>2.11.16</version> <distro>MOLUX</distro> <lang>fr</lang> </game> <author> <login/> <session/> </author> <request> <name>[...]</name> <params> [...] </params> </request> </root>
Here is a description of the parameters :
- root
- game
- name: the client you are using. Known values: TmForever
- version: Version of the client
- distro: Unknown. Set to MOLUX
- lang: lang of the client, as ISO 639-1
- author
- login: is not set when calling GetConnectionAndGameParams
- session: obtained by calling GetConnectionAndGameParams. Unset when calling that function.
- request:
- name: Name of the requested function.
- param: Parameters for the call.
- game
The server responds with XML, which has obfurscated names:
<?xml version="1.0" encoding="UTF-8"?> <r> <r> <n>[...]</n> <c> [...] </c> </r> <e>execution time : 0.0010 s</e> </r>
Here is a description of the return:
- r
- r
- n: The name of the called function
- c: The return data
- e: A string giving the execution time.
- r
Functions calls
GetConnectionAndGameParams
Parameters
- dedicated
- Set to 0 with TMF. Purpose is unknown. Maybe for servers.
- download
- Max P2P download speed, as set in game config, in B/s
- upload
- Max P?2P upload speed, same as download.