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Reference to TMUnlimiter removed because it's not intended to describe the simplified structure of TMUnlimiter, but over time the actual structure of Maniaplanet
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This page details the technical '''inner workings of ManiaPlanet''' (and the original TrackMania). It describes the game's classes, data structures and functions, and is as such geared towards reverse engineers and programmers.
 
This page details the technical '''inner workings of ManiaPlanet''' (and the original TrackMania). It describes the game's classes, data structures and functions, and is as such geared towards reverse engineers and programmers.
  −
This documentation goes together well with [[#Tools|TM2Unlimiter]].
      
== Basic data structures ==
 
== Basic data structures ==
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  {
 
  {
 
  public:
 
  public:
     virtual CMwNod();
+
     CMwNod();
 
     virtual ~CMwNod();
 
     virtual ~CMwNod();
 
     virtual CMwClassInfo* MwGetClassInfo(); // Gets information about the object's class
 
     virtual CMwClassInfo* MwGetClassInfo(); // Gets information about the object's class

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