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Added impact of font change
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Due to various changes of the game engine, tracks from Trackmania 1 are not fully compatible with Maniaplanet. Depending on the complexity of the tracks, more or less changes in the editor are necessary. The following check list is intended to help convert the tracks.
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Due to various changes of the game engine, tracks from Trackmania 1 are not fully compatible with Maniaplanet. Depending on the complexity of the tracks, more or less reworking in the editor is necessary. The following checklist shows all changes with effects on old maps and should help with their conversion.
    
# Most maps with blockmixing are no longer displayed correctly in Maniaplanet and have to be rebuilt.
 
# Most maps with blockmixing are no longer displayed correctly in Maniaplanet and have to be rebuilt.
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# Maniaplanet uses smaller triggers (trigger for GPS, anti-cut, camera change) as Trackmania 1. As soon as you edit a Mediatracker clip the second time, all old triggers are replaced by the new smaller ones at a totally different position. These have to be found and replaced by new triggers.
 
# Maniaplanet uses smaller triggers (trigger for GPS, anti-cut, camera change) as Trackmania 1. As soon as you edit a Mediatracker clip the second time, all old triggers are replaced by the new smaller ones at a totally different position. These have to be found and replaced by new triggers.
 
# The hitbox of cars in Maniaplanet is slightly less high than in Trackmania 1. On Dirt it can happen with some models, that they go under a trigger, without it's activated. These triggers must be increased by one level downwards.
 
# The hitbox of cars in Maniaplanet is slightly less high than in Trackmania 1. On Dirt it can happen with some models, that they go under a trigger, without it's activated. These triggers must be increased by one level downwards.
# The camera in intros and outros behaves sometimes completely different in Maniaplanet. In Trackmania 1, it was sufficient when the camera target was set in the initial marker. In Maniaplanet, it must also be set in the following marker, otherwise the camera goes crazy. For cameras with activated anchor rotation, the coordinate system used was changed from world to local. In addition, the interpolation of the camera between two markers has changed.
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# The camera in intros and outros behaves sometimes completely different in Maniaplanet. In Trackmania 1, it was sufficient when the camera target was set in the initial marker. In Maniaplanet, it must also be set in the following marker, otherwise the camera goes crazy. For cameras with activated anchor rotation, the coordinate system used has changed from world to local. In addition, the interpolation of the camera between two markers has changed.
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# Maniaplanet uses a different font than Trackmania 1. In Mediatracker clips, all the lines and bars created with long-drawn characters (for example, the large I) are therefore misplaced. These must be repositioned. With Maniaplanet 4 a new font was introduced again. Here it would be better to switch to 2D triangles.
 
# Blur effects in the Mediatracker are much too strong in Maniaplanet and must be adjusted or replaced.
 
# Blur effects in the Mediatracker are much too strong in Maniaplanet and must be adjusted or replaced.
 
# In Mediatracker clips, the player names of ghosts must be explicitly switched off, if they are not to be displayed when the player activates displaying ghosts names.
 
# In Mediatracker clips, the player names of ghosts must be explicitly switched off, if they are not to be displayed when the player activates displaying ghosts names.

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