The scripting language often makes use of member IDs. These are quite similar to [[Class IDs|chunk IDs]]: they are a 32-bit unsigned integer that indicates an engine, a class, and a part of that class. The difference is that the last three digits do not refer to a chunk but to a class member, which can be a field or a method. | The scripting language often makes use of member IDs. These are quite similar to [[Class IDs|chunk IDs]]: they are a 32-bit unsigned integer that indicates an engine, a class, and a part of that class. The difference is that the last three digits do not refer to a chunk but to a class member, which can be a field or a method. |