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No change in size ,  23:33, 10 July 2017
Line 1,071: Line 1,071:     
Since the GameBox engine needs to stay compatible with older .gbx files, it maps old class IDs to new ones when loading the file. This only happens up to the class level; chunk indices stay the same.
 
Since the GameBox engine needs to stay compatible with older .gbx files, it maps old class IDs to new ones when loading the file. This only happens up to the class level; chunk indices stay the same.
 +
 +
0301A000 -> 2E001000
 +
0301C000 -> 2E002000
 +
03031000 -> 090F4000
 +
 +
0900D000 -> 0900F000
 +
09063000 -> 09026000
    
  21080000 -> 24003000
 
  21080000 -> 24003000
Line 1,220: Line 1,227:  
  240CE000 -> 030C7000
 
  240CE000 -> 030C7000
 
  240CF000 -> 03083000
 
  240CF000 -> 03083000
  −
0900D000 -> 0900F000
  −
09063000 -> 09026000
  −
  −
0301A000 -> 2E001000
  −
0301C000 -> 2E002000
  −
03031000 -> 090F4000
      
== Class IDs by file extension ==
 
== Class IDs by file extension ==

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