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GBX
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Revision as of 15:14, 30 July 2017
146 bytes added
,
15:14, 30 July 2017
→CGameCtnChallenge (03 043 000)
:
Added chunk 03043013; updated chunk 0304301F
Line 275:
Line 275:
5: (old)Rounds, 6: InProgress, 7: Campaign, 8: Multi, 9: Solo, 10: Site, 11: SoloNadeo, 12: MultiNadeo)
5: (old)Rounds, 6: InProgress, 7: Campaign, 8: Multi, 9: Solo, 10: Site, 11: SoloNadeo, 12: MultiNadeo)
+
'''03043012'''
+
string
+
+
'''03043013'''
+
ReadChunk(0x0304301F)
+
'''03043014''' (skippable)
'''03043014''' (skippable)
uint32
uint32
Line 305:
Line 311:
uint32 sizeY
uint32 sizeY
uint32 sizeZ
uint32 sizeZ
−
uint32
needUnlock
+
bool
needUnlock
−
uint32
flagsAre32Bit
+
if chunkId != 03043013:
+
uint32
version
uint32 numBlocks
uint32 numBlocks
Line 315:
Line 322:
byte y
byte y
byte z
byte z
−
uint16
/
uint32 flags
+
if version == 0:
+
uint16
flags
+
if version > 0:
+
uint32 flags
if (flags == 0xFFFFFFFF)
if (flags == 0xFFFFFFFF)
continue (read the next block)
continue (read the next block)
Line 323:
Line 333:
if (flags & 0x100000)
if (flags & 0x100000)
noderef blockparameters
noderef blockparameters
+
''Note:'' blocks with flags 0xFFFFFFFF should be skipped, they aren't counted in the numBlocks.
''Note:'' blocks with flags 0xFFFFFFFF should be skipped, they aren't counted in the numBlocks.
−
''Note:'' It is possible that additional blocks with flags 0xFFFFFFFF (Unassigned) follow after all other blocks.
''Note:'' It is possible that additional blocks with flags 0xFFFFFFFF (Unassigned) follow after all other blocks.
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