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180 bytes added ,  21:44, 16 October 2019
m
→‎Interface: Comments
Line 60: Line 60:  
     struct SGameState {
 
     struct SGameState {
 
         EGameState  State;
 
         EGameState  State;
         char        GameplayVariant[64];    // environment name 'stadium' 'canyon', ....
+
         char        GameplayVariant[64];    // player model 'StadiumCar', 'CanyonCar', ....
 
         char        MapId[64];
 
         char        MapId[64];
 
         char        MapName[256];
 
         char        MapName[256];
Line 71: Line 71:  
         Nat32      NbCheckpoints;
 
         Nat32      NbCheckpoints;
 
         Nat32      CheckpointTimes[125];
 
         Nat32      CheckpointTimes[125];
         Nat32      NbCheckpointsPerLap;
+
         Nat32      NbCheckpointsPerLap;   // new since Maniaplanet update 2019-10-10; not supported by Trackmania Turbo.
         Nat32      NbLaps;
+
         Nat32      NbLaps;                 // new since Maniaplanet update 2019-10-10; not supported by Trackmania Turbo.
 
         char        __future__[24];
 
         char        __future__[24];
 
     };
 
     };

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