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Telemetry interface
(view source)
Revision as of 21:44, 16 October 2019
180 bytes added
,
21:44, 16 October 2019
m
→Interface
:
Comments
Line 60:
Line 60:
struct SGameState {
struct SGameState {
EGameState State;
EGameState State;
−
char GameplayVariant[64]; //
environment name
'
stadium
' '
canyon
', ....
+
char GameplayVariant[64]; //
player model
'
StadiumCar
'
,
'
CanyonCar
', ....
char MapId[64];
char MapId[64];
char MapName[256];
char MapName[256];
Line 71:
Line 71:
Nat32 NbCheckpoints;
Nat32 NbCheckpoints;
Nat32 CheckpointTimes[125];
Nat32 CheckpointTimes[125];
−
Nat32 NbCheckpointsPerLap;
+
Nat32 NbCheckpointsPerLap;
// new since Maniaplanet update 2019-10-10; not supported by Trackmania Turbo.
−
Nat32 NbLaps;
+
Nat32 NbLaps;
// new since Maniaplanet update 2019-10-10; not supported by Trackmania Turbo.
char __future__[24];
char __future__[24];
};
};
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