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4,762 bytes added ,  13:24, 10 June 2019
→‎How to help: Added note regarding Maniaplanet
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== Basic concepts ==
 
== Basic concepts ==
   −
TrackMania uses a XML-RPC based API to authenticate players, load server lists, load rankings, etc. Below is some documentation about what has been reversed engineered. A lot is still left to be documented, as logged on the [[Web_API/Progress|Progress]] page.
+
TrackMania uses a XML-RPC based protocol to authenticate players, load server lists, load rankings, etc. Below is some documentation about what has been reversed engineered. A lot is still left to be documented, as logged on the [[Web_API/Progress|Progress]] page.
   −
The game sends HTTP(s) POST requests to
+
The client sends HTTP(S) POST requests to
 
* [http://game.trackmaniaforever.com/online_game/request.php http://game.trackmaniaforever.com/online_game/request.php]
 
* [http://game.trackmaniaforever.com/online_game/request.php http://game.trackmaniaforever.com/online_game/request.php]
 
* [http://game2.trackmaniaforever.com/online_game/request.php http://game2.trackmaniaforever.com/online_game/request.php]
 
* [http://game2.trackmaniaforever.com/online_game/request.php http://game2.trackmaniaforever.com/online_game/request.php]
 
* [http://nations.trackmaniaforever.com/online_game/request.php http://nations.trackmaniaforever.com/online_game/request.php]
 
* [http://nations.trackmaniaforever.com/online_game/request.php http://nations.trackmaniaforever.com/online_game/request.php]
to communicate with the API, using the headers: <code>User-Agent: GameBox</code> and <code>Accept: */*</code>
+
to communicate with the master server, using the headers:
 +
User-Agent: GameBox
 +
Accept: */*
 +
Content-Type: application/binary
 +
Connection: Keep-Alive
 +
Pragma: no-cache
   −
=== Request ===
+
=== Request body ===
 
<pre>
 
<pre>
 
<?xml version="1.0" encoding="UTF-8"?>
 
<?xml version="1.0" encoding="UTF-8"?>
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     <distro>MOLUX</distro>
 
     <distro>MOLUX</distro>
 
     <lang>fr</lang>
 
     <lang>fr</lang>
 +
    <sd>2011-02-21</sd> <!-- Only sent by dedicated server, see below -->
 
   </game>
 
   </game>
 
   <author>
 
   <author>
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*** '''name''' The client you are using. Known values: TmForever
 
*** '''name''' The client you are using. Known values: TmForever
 
*** '''version''' Version of the client.
 
*** '''version''' Version of the client.
*** '''distro''' Unknown. Set to MOLUX for TMNF or TAHOR for TMUF.
+
*** '''distro''' Software distribution. E.g. MOLUX for TMNF or ORTIC for TMUF.
*** '''lang''' Language of the client, as ISO 639-1.
+
*** '''lang''' Language of the client, as ISO 639-1. Dedicated server sets it to "xx".
 +
*** '''sd''' Dedicated Server release date as YYYY-MM-DD, only sent by server.
 
** '''author''' ''See [[#Author]]''.
 
** '''author''' ''See [[#Author]]''.
 
** '''request'''
 
** '''request'''
*** '''name''' Name of the requested function.
+
*** '''name''' Name of the remote procedure.
 
*** '''param''' Parameters for the call.
 
*** '''param''' Parameters for the call.
 
** '''auth''' ''Optional. Only seen on Connect and Disconnect''.
 
** '''auth''' ''Optional. Only seen on Connect and Disconnect''.
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==== Author ====
 
==== Author ====
The author tag identifies the user sending the request. In this documentation, three cases are possible for the author tag:
+
The author tag identifies the user for whom the request is sent. In this documentation, three cases are possible for the author tag:
    
<ul>
 
<ul>
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<li>The method requires user name (denoted as "No (Set to 1)"), the author tag is filled with following content:
 
<li>The method requires user name (denoted as "No (Set to 1)"), the author tag is filled with following content:
 
<pre>
 
<pre>
<login>the user's name</login>
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<login>the user's login</login>
 
<session>1</session>
 
<session>1</session>
 
</pre>
 
</pre>
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<li>The method requires authentication (denoted as "Yes"), the author tag is filled with following content:
 
<li>The method requires authentication (denoted as "Yes"), the author tag is filled with following content:
 
<pre>
 
<pre>
<login>the user's name</login>
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<login>the user's login</login>
 
<session>the session's id</session>
 
<session>the session's id</session>
 
</pre>
 
</pre>
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</ul>
 
</ul>
   −
=== Response ===
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=== Response body ===
 
<pre>
 
<pre>
 
<?xml version="1.0" encoding="UTF-8"?>
 
<?xml version="1.0" encoding="UTF-8"?>
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Here is a description of the returned xml:
 
Here is a description of the returned xml:
   −
* '''r'''
+
* '''r''' The [r]oot element
** '''r'''
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** '''r''' The [r]esponse element
*** '''n''' The name of the called function.
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*** '''n''' The [n]ame of the called procedure.
*** '''c''' The returned data.
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*** '''c''' The returned [c]ontent.
** '''e''' A string giving the execution time.
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** '''e''' A string giving the [e]xecution time.
    
== Functions calls ==
 
== Functions calls ==
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  |
 
  |
 
* '''a''' Same as '''a''' from [[#RedirectOnMasterServer]].
 
* '''a''' Same as '''a''' from [[#RedirectOnMasterServer]].
 +
|}
 +
 +
=== AddBuddy ===
 +
''Adds a player to the friends list.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''l''' Friend's login. Present if the "Add buddy" button is used.
 +
* '''e''' Friend's email. Present if the "share" button is used.
 +
|
 +
* '''c''' Is present but empty when ok.
 +
* '''v''' Error code, see below.
 +
|}
 +
 +
List of seen error codes:
 +
 +
{|class="wikitable"
 +
! ID
 +
! Meaning
 +
|-
 +
| 14
 +
| Unknown username
 +
|-
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| 143
 +
| You must wait before adding back a deleted friend
 
  |}
 
  |}
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  |
 
  |
 
''Empty response''
 
''Empty response''
 +
|}
 +
 +
=== GetBuddies ===
 +
''Gets the friends list.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''u''' Current UTC timestamp, as YYYY:MM:DD:hh:mm:ss.
 +
|
 +
''Left to document''
 +
* '''c''' Current UTC timestamp, as YYYYMMDDhhmmss.
 +
* '''b''' ''Represents one friend, can have multiple of them:''
 +
** '''a''' Friend's login.
 +
** '''x''' Set to 1 when friend online, 0 when offline.
 +
** '''y''' Set to 1 wile waiting for confirmation, 0 when accepted.
 +
|}
 +
 +
=== GetManialinkInfos ===
 +
''Gets info about a manialink.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''manialink''' Name of the manialink
 +
|
 +
* '''c''' Price of the manialink.
 +
* '''l''' Player's coppers amount.
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* '''a''' ? Set to 1 or 0.
 +
* '''m''' Name of the manialink.
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* '''u''' URL of the page corresponding to the manialink.
 +
* '''t''' ? Maybe a {{wp|Time to live|TTL}}.
 +
* '''rl''' ''Represents distribution of amount in c. Only set when c is != 0:''
 +
** '''r''' ''Represents one player. At least two in rl:''
 +
*** '''l''' Player login (nadeo for the 5% tax).
 +
*** '''c''' Amount of coppers going to the player.
 +
|}
 +
 +
=== GetManialinkResource ===
 +
''Gets info about a maniacode.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''manialink''' Name of the maniacode.
 +
|
 +
* '''m''' Name of the maniacode.
 +
* '''u''' URL of the page corresponding to the maniacode.
 +
|}
 +
 +
=== GetOnlineProfile ===
 +
''Gets info about the player.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''dt''' ?
 +
* '''cor''' ?
 +
|
 +
''A lot is left to document here''
 +
* '''a''' ''General info about the player:''
 +
** '''a''' Player's login.
 +
** '''b''' Player's display name.
 +
** '''c''' Player's region.
 +
** '''d''' ? Set to 0.
 +
** '''e''' ? Set to 0.
 +
** '''j''' ?
 +
** '''k''' ?
 +
* '''b''' ?
 +
* '''h''' ''Describes the splash screen to display after login:''
 +
** '''a''' Unix timestamp, current date (unknown purpose).
 +
** '''c''' Full HTTP URL of the manialink to display.
 
  |}
 
  |}
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''Empty parameters''
 
''Empty parameters''
 
  |
 
  |
* '''l''' ''Multiple of them, one per region''
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* '''l''' ''Multiple of them, one per region:''
 
** '''a''' Region name.
 
** '''a''' Region name.
 
** '''b''' Parent regions (separated with "|", eg. "France|Alsace").
 
** '''b''' Parent regions (separated with "|", eg. "France|Alsace").
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* '''i''' Session ID.
 
* '''i''' Session ID.
 
* '''s''' ?. Seems Hexadecimal.
 
* '''s''' ?. Seems Hexadecimal.
* '''k''' ?. Base64 encoded.
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* '''k''' Base64 encoded, see below.
 +
|}
 +
 
 +
'''k''' is hard-coded in the game's binary. One value has been seen, both for United and Nations:
 +
MIGdMA0GCSqGSIb3DQEBAQUAA4GLADCBhwKBgQCpBgX3c4ezM18RiGPlQiVKINu+JicxOd6yuHl5q30
 +
00CdTLu53A3ceuelum2+ui+MmASL3JjmVVOoNURvK7GCt79wLUUSbtTaZPXPr73TioZBCVkPd8chAb8
 +
EurZtlDp5QQvDCaoCfFJ4V8VJgM0IK0qVIHRP+D03tKgb2WOgK9QIBEQ==
 +
 
 +
=== RemoveBuddy ===
 +
''Removes a player from the friends list.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''b''' Friend's login.
 +
|
 +
''Empty response''
 +
|}
 +
 
 +
=== ReceiveMessages ===
 +
''Checks for messages.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''f''' Current UTC timestamp, as YYYY:MM:DD:hh:mm:ss.
 +
|
 +
* '''r''' ''Represents a message, can have multiple of them:''
 +
** '''s''' Sender's login.
 +
** '''d''' UTC timestamp of sending, as YYYYMMDDhhmmss.
 +
** '''u''' Subject.
 +
** '''t''' Content.
 +
** '''o''' Amount of coppers in the message.
 +
* '''l''' New coppers amount.
 +
* '''n''' Current UTC timestamp, as YYYYMMDDhhmmss.
 +
|}
 +
 
 +
=== RequestAllowed ===
 +
''Checks if a request is allowed.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''r''' Request type.
 +
* '''m''' Unknown. Set to 1.
 +
|
 +
* '''r''' Request type (same as r in parameters).
 +
* '''c''' Cost in coppers.
 +
* '''l''' Current coppers amount.
 +
* '''a''' 1 if allowed, 0 if not.
 +
|}
 +
 
 +
=== SendMessages ===
 +
''Sends a message to a player.''
 +
{|class="wikitable"
 +
! Session required?
 +
! Parameters
 +
! Response
 +
|-
 +
| Yes
 +
|
 +
* '''r1''' Destination's login.
 +
* '''s1''' Subject of the message.
 +
* '''m1''' Content of the message.
 +
* '''d1''' Amount of coppers attached to the message.
 +
|
 +
* '''c''' ?
 
  |}
 
  |}
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* '''ik''' ?. Seems caps hexadecimal.
 
* '''ik''' ?. Seems caps hexadecimal.
 
* '''email''' Supplied email.
 
* '''email''' Supplied email.
* '''cp''' ?. Empty
+
* '''cp''' ?. Empty.
 
* '''np''' Region.
 
* '''np''' Region.
 
* '''an''' If the user accepts to receive Nadeo news on his email address.
 
* '''an''' If the user accepts to receive Nadeo news on his email address.
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== How to help ==
 
== How to help ==
 
Use a {{wp|packet analyzer}} to see the game's communication while experimenting with client features, and describe requests and responses in as much detail as possible.
 
Use a {{wp|packet analyzer}} to see the game's communication while experimenting with client features, and describe requests and responses in as much detail as possible.
 +
 +
Note: For Maniaplanet it's required that the address of the debugging proxy is entered in the launcher (e.g. 127.0.0.1:8888 for Fiddler) and the proxy is configured to decrypt HTTPS traffic.
    
[[Category:Specifications]]
 
[[Category:Specifications]]

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