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m
→‎maniaplanet_telemetry.h: Fixed comment for SGameState::GameplayVariant
Line 61: Line 61:  
     struct SGameState {
 
     struct SGameState {
 
         EGameState  State;
 
         EGameState  State;
         char        GameplayVariant[64];    // environment name 'stadium' 'canyon', ....
+
         char        GameplayVariant[64];    // player model 'StadiumCar', 'CanyonCar', ....
 
         char        MapId[64];
 
         char        MapId[64];
 
         char        MapName[256];
 
         char        MapName[256];

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