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Telemetry interface
(view source)
Revision as of 16:43, 4 July 2022
No change in size
,
16:43, 4 July 2022
m
→maniaplanet_telemetry.h
:
Fixed comment for SGameState::GameplayVariant
Line 61:
Line 61:
struct SGameState {
struct SGameState {
EGameState State;
EGameState State;
−
char GameplayVariant[64]; //
environment name
'
stadium
' '
canyon
', ....
+
char GameplayVariant[64]; //
player model
'
StadiumCar
'
,
'
CanyonCar
', ....
char MapId[64];
char MapId[64];
char MapName[256];
char MapName[256];
Line 130:
Line 130:
struct SPlayerState {
struct SPlayerState {
−
Bool IsLocalPlayer; // Is the locally controlled player, or else it is
a
a remote player we're spectating, or a replay.
+
Bool IsLocalPlayer; // Is the locally controlled player, or else it is a remote player we're spectating, or a replay.
char Trigram[4]; // 'TMN'
char Trigram[4]; // 'TMN'
char DossardNumber[4]; // '01'
char DossardNumber[4]; // '01'
Line 150:
Line 150:
}
}
−
// -----------------------------------------------
// -----------------------------------------------
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