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No change in size ,  16:43, 4 July 2022
m
→‎maniaplanet_telemetry.h: Fixed comment for SGameState::GameplayVariant
Line 61: Line 61:  
     struct SGameState {
 
     struct SGameState {
 
         EGameState  State;
 
         EGameState  State;
         char        GameplayVariant[64];    // environment name 'stadium' 'canyon', ....
+
         char        GameplayVariant[64];    // player model 'StadiumCar', 'CanyonCar', ....
 
         char        MapId[64];
 
         char        MapId[64];
 
         char        MapName[256];
 
         char        MapName[256];
Line 130: Line 130:     
     struct SPlayerState {
 
     struct SPlayerState {
         Bool        IsLocalPlayer;          // Is the locally controlled player, or else it is a a remote player we're spectating, or a replay.
+
         Bool        IsLocalPlayer;          // Is the locally controlled player, or else it is a remote player we're spectating, or a replay.
 
         char        Trigram[4];            // 'TMN'
 
         char        Trigram[4];            // 'TMN'
 
         char        DossardNumber[4];      // '01'
 
         char        DossardNumber[4];      // '01'
Line 150: Line 150:     
}
 
}
      
// -----------------------------------------------
 
// -----------------------------------------------

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