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Typos
Line 89: Line 89:  
  {
 
  {
 
  public:
 
  public:
     __thiscall CMwId(void);  // Initializes the ID with the value -1 (Unassigned)
+
     __thiscall CMwId(void);  // Initializes the ID with the value -1 (Unassigned).
     __thiscall CMwId(class CMwId const &);  // Initializes the id with the ID of the passed class
+
     __thiscall CMwId(class CMwId const &);  // Initializes the id with the ID of the passed class.
 
     __thiscall ~CMwId(void);
 
     __thiscall ~CMwId(void);
 
   
 
   
     static class CMwId * Unassigned;  // Points to the first entry in the table (Unassigned)
+
     static class CMwId * Unassigned;  // Points to the first entry in the table (Unassigned).
 
     static void __cdecl StaticInit(void);  // Called from CGbxApp::Init. Creates the name table. Creates a first ID with the value -1 (Unassigned) and adds it to the table.
 
     static void __cdecl StaticInit(void);  // Called from CGbxApp::Init. Creates the name table. Creates a first ID with the value -1 (Unassigned) and adds it to the table.
 
     static void __cdecl StaticRelease(void);  // Called from CGbxApp::Destroy. Releases the name table.
 
     static void __cdecl StaticRelease(void);  // Called from CGbxApp::Destroy. Releases the name table.
Line 105: Line 105:  
     void __thiscall SetLocalName(class CFastStringInt const &);  // Calls CFastStringInt::GetUtf8 and than SetLocalName.
 
     void __thiscall SetLocalName(class CFastStringInt const &);  // Calls CFastStringInt::GetUtf8 and than SetLocalName.
 
   
 
   
     char const * __thiscall GetString(void)const;  // Gets the string to the ID if bit 30 or 31 is set; otherwise, NULL is returned.
+
     char const * __thiscall GetString(void)const;  // Gets the string of the ID if bit 30 or 31 is set; otherwise, NULL is returned.
 
   
 
   
 
     void __thiscall GetName(class CFastString &)const;  // Returns either the name of the ID using GetString, "Unassigned" if the ID is -1 or "Id<number>" if ID represents a number.
 
     void __thiscall GetName(class CFastString &)const;  // Returns either the name of the ID using GetString, "Unassigned" if the ID is -1 or "Id<number>" if ID represents a number.
Line 114: Line 114:  
   
 
   
 
  private:
 
  private:
     static struct SMwIdInternal * s_NameTable;  // Points to the name table
+
     static struct SMwIdInternal * s_NameTable;  // Points to the name table.
     static unsigned long __cdecl AddName(char const *);  // Adds the name to the name table
+
     static unsigned long __cdecl AddName(char const *);  // Adds the name to the name table.
 
     static void __cdecl DeleteArchiveUserData(class CClassicArchive *);
 
     static void __cdecl DeleteArchiveUserData(class CClassicArchive *);
 
  };
 
  };
Line 141: Line 141:  
     __thiscall ~SGameCtnIdentifier(void);
 
     __thiscall ~SGameCtnIdentifier(void);
 
   
 
   
     int __thiscall operator==(struct SGameCtnIdentifier const &)const;  // Compates the first two IDs of the Ident
+
     int __thiscall operator==(struct SGameCtnIdentifier const &)const;  // Compates the first two IDs of the Ident.
     static int __cdecl sCompareCollectionAndId(struct SGameCtnIdentifier const *, struct SGameCtnIdentifier const *);  // Compates the names of the first two IDs of the Ident using CMwId::GetName
+
     static int __cdecl sCompareCollectionAndId(struct SGameCtnIdentifier const *, struct SGameCtnIdentifier const *);  // Compates the names of the first two IDs of the Ident using CMwId::GetName.
 
   
 
   
 
     void __thiscall Archive(class CClassicArchive &);  // Serializes the Ident. See "[[GBX#Primitives|meta]]" on the [[GBX]] page for details.
 
     void __thiscall Archive(class CClassicArchive &);  // Serializes the Ident. See "[[GBX#Primitives|meta]]" on the [[GBX]] page for details.

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