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1,297 bytes removed ,  01:10, 29 June 2017
Unification of data types
Line 81: Line 81:  
* If bits 30 and 31 are set, the Id is empty (null). Typically ''value'' is -1 in this case.
 
* If bits 30 and 31 are set, the Id is empty (null). Typically ''value'' is -1 in this case.
   −
<div class="mw-collapsible mw-collapsed">
   
Ids are managed by the class CMwId:
 
Ids are managed by the class CMwId:
<div class="mw-collapsible-content">
   
  class CMwId
 
  class CMwId
 
  {
 
  {
 
  public:
 
  public:
     __thiscall CMwId(void);  // Initializes the ID with the value -1 (Unassigned).
+
     CMwId(void);  // Initializes the ID with the value -1 (Unassigned).
     __thiscall CMwId(class CMwId const &);  // Initializes the id with the ID of the passed class.
+
     CMwId(CMwId const &);  // Initializes the id with the ID of the passed class.
     __thiscall ~CMwId(void);
+
     ~CMwId(void);
 
   
 
   
     static class CMwId * Unassigned;  // Points to the first entry in the table (Unassigned).
+
     static CMwId * Unassigned;  // Points to the first entry in the table (Unassigned).
     static void __cdecl StaticInit(void);  // Called from CGbxApp::Init. Creates the name table. Creates a first ID with the value -1 (Unassigned) and adds it to the table.
+
     static void StaticInit(void);  // Called from CGbxApp::Init. Creates the name table. Creates a first ID with the value -1 (Unassigned) and adds it to the table.
     static void __cdecl StaticRelease(void);  // Called from CGbxApp::Destroy. Releases the name table.
+
     static void StaticRelease(void);  // Called from CGbxApp::Destroy. Releases the name table.
 
   
 
   
     static class CMwId __cdecl CreateFromLocalIndex(unsigned long); // Calls CMwId::CMwId and sets the ID to the passed index.
+
     static CMwId CreateFromLocalIndex(unsigned long);   // Calls CMwId::CMwId and sets the ID to the passed index.
     static class CMwId __cdecl CreateFromTypeAndIndex(unsigned long); // Calls CMwId::CMwId and sets the ID to the passed index.
+
     static CMwId CreateFromTypeAndIndex(unsigned long); // Calls CMwId::CMwId and sets the ID to the passed index.
     static class CMwId __cdecl CreateFromLocalName(char const *); // Calls CMwId::CMwId and adds the passed name to the name table using SetLocalName (bit 30 of the ID is set).
+
     static CMwId CreateFromLocalName(char const *);     // Calls CMwId::CMwId and adds the passed name to the name table using SetLocalName (bit 30 of the ID is set).
     static class CMwId __cdecl CreateFromUUIdName(char const *); // Calls CMwId::CMwId and adds the passed name to the name table using AddName (bit 31 of the ID is set).
+
     static CMwId CreateFromUUIdName(char const *);     // Calls CMwId::CMwId and adds the passed name to the name table using AddName (bit 31 of the ID is set).
 
   
 
   
     void __thiscall SetLocalName(char const *);  // Sets the ID to -1 if the name is "Unassigned"; otherwise, adds the name to the table using AddName and sets bit 30 of the ID.
+
     void SetLocalName(char const *);  // Sets the ID to -1 if the name is "Unassigned"; otherwise, adds the name to the table using AddName and sets bit 30 of the ID.
     void __thiscall SetLocalName(class CFastStringInt const &);  // Calls CFastStringInt::GetUtf8 and then SetLocalName.
+
     void SetLocalName(CFastStringInt const &);  // Calls CFastStringInt::GetUtf8 and then SetLocalName.
 
   
 
   
     char const * __thiscall GetString(void)const;  // Gets the string of the ID if bit 30 or 31 is set; otherwise, NULL is returned.
+
     char const * GetString(void)const;  // Gets the string of the ID if bit 30 or 31 is set; otherwise, NULL is returned.
 
   
 
   
     void __thiscall GetName(class CFastString &)const;  // Returns either the name of the ID using GetString, "Unassigned" if the ID is -1 or "Id<number>" if ID represents a number.
+
     void GetName(CFastString &)const;  // Returns either the name of the ID using GetString, "Unassigned" if the ID is -1 or "Id<number>" if ID represents a number.
     void __thiscall GetName(class CFastStringInt &)const;
+
     void GetName(CFastStringInt &)const;
     class CFastString const __thiscall GetName(void)const;
+
     class CFastString const GetName(void)const;
 
   
 
   
     void __thiscall Archive(class CClassicArchive &);  // Serializes the ID. See "[[GBX#Primitives|lookbackstring]]" on the [[GBX]] page for some details.
+
     void Archive(CClassicArchive &);  // Serializes the ID. See "[[GBX#Primitives|lookbackstring]]" on the [[GBX]] page for some details.
 
   
 
   
 
  private:
 
  private:
     static struct SMwIdInternal * s_NameTable;  // Points to the name table.
+
     static SMwIdInternal * s_NameTable;  // Points to the name table.
     static unsigned long __cdecl AddName(char const *);  // Adds the name to the name table.
+
     static unsigned long AddName(char const *);  // Adds the name to the name table.
     static void __cdecl DeleteArchiveUserData(class CClassicArchive *);
+
     static void DeleteArchiveUserData(CClassicArchive *);
 
  };
 
  };
</div>
  −
</div>
      
===Identifier===
 
===Identifier===
Line 129: Line 125:  
  };
 
  };
   −
<div class="mw-collapsible mw-collapsed">
   
Identifiers are managed by the class SGameCtnIdentifier:
 
Identifiers are managed by the class SGameCtnIdentifier:
<div class="mw-collapsible-content">
   
  struct SGameCtnIdentifier
 
  struct SGameCtnIdentifier
 
  {
 
  {
 
  public:
 
  public:
     __thiscall SGameCtnIdentifier(void);  // Calls CMwId::CMwId for all three IDs of the Ident.
+
     SGameCtnIdentifier(void);  // Calls CMwId::CMwId for all three IDs of the Ident.
     __thiscall SGameCtnIdentifier(struct SGameCtnIdentifier const &);  // Calls CMwId::CMwId(class CMwId const &) for all three IDs of the Ident.
+
     SGameCtnIdentifier(SGameCtnIdentifier const &);  // Calls CMwId::CMwId(class CMwId const &) for all three IDs of the Ident.
     __thiscall ~SGameCtnIdentifier(void);
+
     ~SGameCtnIdentifier(void);
 
   
 
   
     int __thiscall operator==(struct SGameCtnIdentifier const &)const;  // Compares the first two IDs of the Ident.
+
     int operator==(SGameCtnIdentifier const &)const;  // Compares the first two IDs of the Ident.
     static int __cdecl sCompareCollectionAndId(struct SGameCtnIdentifier const *, struct SGameCtnIdentifier const *);  // Compares the names of the first two IDs of the Ident using CMwId::GetName.
+
     static int sCompareCollectionAndId(SGameCtnIdentifier const *, SGameCtnIdentifier const *);  // Compares the names of the first two IDs of the Ident using CMwId::GetName.
 
   
 
   
     void __thiscall Archive(class CClassicArchive &);  // Serializes the Ident. See "[[GBX#Primitives|meta]]" on the [[GBX]] page for details.
+
     void Archive(CClassicArchive &);  // Serializes the Ident. See "[[GBX#Primitives|meta]]" on the [[GBX]] page for details.
 
  };
 
  };
</div>
  −
</div>
      
===Delegate===
 
===Delegate===
Line 249: Line 241:  
  {
 
  {
 
  public:
 
  public:
     CMwNod();
+
     CMwNod(void);
     virtual ~CMwNod();
+
    CMwNod(CMwNod const &);
     virtual CMwClassInfo* MwGetClassInfo(); // Gets information about the object's class
+
     virtual ~CMwNod(void);
     virtual int GetMwClassId();
+
     virtual CMwClassInfo const * MwGetClassInfo(void)const; // Gets information about the object's class
     virtual bool MwIsKindOf(int classID);   // Returns true if the object's class is equal to or derives from the specified class
+
     virtual unsigned long GetMwClassId(void)const;
     virtual CMwId* MwGetId();              // Returns meta information about the object, like name and author
+
     virtual bool MwIsKindOf(unsigned long classID)const;   // Returns true if the object's class is equal to or derives from the specified class
     virtual void SetIdName(char* psz);     // Sets the name of the object (affects MwGetId())
+
     virtual CMwId const * MwGetId(void)const;              // Returns meta information about the object, like name and author
     virtual void MwIsKilled(CMwNod*);
+
     virtual void SetIdName(char const * psz);               // Sets the name of the object (affects MwGetId())
     virtual void MwIsUnreferenced(CMwNod*);
+
     virtual void MwIsKilled(CMwNod *);
     virtual void VirtualParam_Get(CMwStack* pStack, CMwValueStd* ppValue); // Gets the value of a property
+
     virtual void MwIsUnreferenced(CMwNod *);
     virtual void VirtualParam_Set(CMwStack* pStack, void* pValue);        // Calls a method or sets a property
+
     virtual unsigned long VirtualParam_Get(CMwStack * pStack, CMwValueStd * ppValue); // Gets the value of a property
     virtual void VirtualParam_Add(CMwStack* pStack, void* pValue);
+
     virtual unsigned long VirtualParam_Set(CMwStack * pStack, void * pValue);        // Calls a method or sets a property
     virtual void VirtualParam_Sub(CMwStack* pStack, void* pValue);
+
     virtual unsigned long VirtualParam_Add(CMwStack * pStack, void * pValue);
     virtual void Archive(CClassicArchive* pArchive);                       // (De)serializes the [[GBX#Reading_the_body|nod]] from a stream
+
     virtual unsigned long VirtualParam_Sub(CMwStack * pStack, void * pValue);
     virtual void Chunk(CClassicArchive* pArchive, int chunkID);           // (De)serializes a single chunk from a stream
+
     virtual CMwNod * Archive(CClassicArchive & pArchive);                   // (De)serializes the [[GBX#Reading_the_body|nod]] from a stream
     virtual int GetChunkInfo(int chunkID);        // Gets chunk-specific flags, e.g. if it is skippable
+
     virtual void Chunk(CClassicArchive & pArchive, unsigned long chunkID); // (De)serializes a single chunk from a stream
     virtual int GetUidChunkFromIndex(int index);  // Used during serialization: which chunk to write next
+
     virtual unsigned long GetChunkInfo(unsigned long chunkID)const;        // Gets chunk-specific flags, e.g. if it is skippable
     virtual int GetChunkCount();                   // Used during serialization: how many chunks to write
+
     virtual unsigned long GetUidChunkFromIndex(unsigned long index)const;  // Used during serialization: which chunk to write next
     virtual void OnNodLoaded();                   // Called after the last chunk has been read/written
+
     virtual unsigned long GetChunkCount(void)const; // Used during serialization: how many chunks to write
     virtual void CreateDefaultData();
+
     virtual void OnNodLoaded(void);                 // Called after the last chunk has been read/written
     virtual void OnPackAvailable(CSystemFid*, CSystemFid*);
+
     virtual void CreateDefaultData(void);
     virtual void ApplyFidParameters(CSystemFidParameters*, CSystemFidParameters*, CFastBuffer<SManuallyLoadedFid>*);
+
     virtual void OnPackAvailable(CSystemFid *, CSystemFid *);
     virtual void OnCrashDump(CFastString*);
+
     virtual void ApplyFidParameters(CSystemFidParameters const *, CSystemFidParameters *, CFastBuffer<SManuallyLoadedFid> &);
     virtual void CopyFrom(CMwNod*);
+
     virtual int OnCrashDump(CFastString &);
     virtual void HeaderChunk(CClassicArchive* pArchive, int* pHeaderChunkID, bool* pbLight); // Writes a header chunk to a stream
+
     virtual void CopyFrom(CMwNod *);
     virtual int GetUidHeaderChunkFromIndex(int index); // Used during serialization: which header chunk to write next
+
     virtual void HeaderChunk(CClassicArchive & pArchive, unsigned long & pHeaderChunkID, bool & pbLight); // Writes a header chunk to a stream
     virtual int GetHeaderChunkCount();                 // Used during serialization: how many header chunks to write
+
     virtual unsigned long GetUidHeaderChunkFromIndex(unsigned long index)const; // Used during serialization: which header chunk to write next
     virtual int GetUidMessageFromIndex(int index);
+
     virtual unsigned long GetHeaderChunkCount(void)const;                       // Used during serialization: how many header chunks to write
     virtual int GetMessageCount();
+
     virtual unsigned long GetUidMessageFromIndex(unsigned long index)const;
     virtual void MwReceiveMessage(int*, CMwNod*, int*);
+
     virtual unsigned long GetMessageCount(void)const;
 +
     virtual void MwReceiveMessage(unsigned long const &, CMwNod *, unsigned long *);
 
   
 
   
     int Param_Get(CMwStack* pStack, CMwValueStd* ppValue);
+
     unsigned long Param_Get(CMwStack * pStack, CMwValueStd * ppValue);
     int Param_Set(CMwStack* pStack, void* pValue);
+
     unsigned long Param_Set(CMwStack * pStack, void * pValue);
     int Param_Add(CMwStack* pStack, void* pValue);
+
     unsigned long Param_Add(CMwStack * pStack, void * pValue);
     int Param_Sub(CMwStack* pStack, void* pValue);
+
     unsigned long Param_Sub(CMwStack * pStack, void * pValue);
     int Param_Check(CMwStack* pStack);
+
     unsigned long Param_Check(CMwStack * pStack);
     int Param_Set(CFastString*, CFastStringInt*);
+
     unsigned long Param_Set(CFastString const &, CFastStringInt const &);
 
   
 
   
     int MwAddRef();                   // Increments countRef
+
     unsigned long MwAddRef(void);     // Increments countRef
     int MwRelease();                   // Decrements countRef. If zero, the object and all dependants are destroyed.
+
     unsigned long MwRelease(void);     // Decrements countRef. If zero, the object and all dependants are destroyed.
 
   
 
   
     void MwAddDependant(CMwNod*);
+
     void MwAddDependant(CMwNod *)const;
     void MwAddReceiver(CMwNod*);
+
     void MwAddReceiver(CMwNod *);
     void MwSubDependant(CMwNod*);
+
     void MwSubDependant(CMwNod *)const;
     void MwSubDependantSafe(CMwNod*);
+
     void MwSubDependantSafe(CMwNod *)const;
     void MwFinalSubDependant(CMwNod*);
+
     void MwFinalSubDependant(CMwNod *)const;
     void DependantSendMwIsKilled();
+
     void DependantSendMwIsKilled(void);
 
   
 
   
 
  private:
 
  private:
Line 761: Line 754:  
  {
 
  {
 
  public:
 
  public:
     CClassicBuffer();
+
     CClassicBuffer(void);
     virtual ~CClassicBuffer();
+
     virtual ~CClassicBuffer(void);
     virtual int IsStoringSecured();
+
     virtual int IsStoringSecured(void)const;
     virtual int IsSeekable();
+
     virtual int IsSeekable(void)const;
     virtual void SetCurOffset(int);
+
     virtual void SetCurOffset(unsigned long);
     virtual CFastStringInt* GetFileName();
+
     virtual CFastStringInt const * GetFileName(void);
 
   
 
   
     int ReadAll(void*, int);
+
     int ReadAll(void *,unsigned long);
     int WriteAll(void*, int);
+
     int WriteAll(void const *,unsigned long);
 
   
 
   
     CClassicBufferMemory* CreateUncompressedBlock();
+
     CClassicBufferMemory * CreateUncompressedBlock(void);
     void AddCompressedBlock(CClassicBufferMemory&);
+
     void AddCompressedBlock(CClassicBufferMemory const &);
 
   
 
   
     int Skip(int);
+
     unsigned long Skip(unsigned long);
     int IsEqualBuffer(CClassicBuffer&);
+
     int IsEqualBuffer(CClassicBuffer &);
     int CopyFrom(CClassicBuffer*);
+
     int CopyFrom(CClassicBuffer *);
 
   
 
   
 
     static int s_IsBufferExceptions;
 
     static int s_IsBufferExceptions;
Line 805: Line 798:  
  {
 
  {
 
  public:
 
  public:
     CClassicBufferMemory();
+
     CClassicBufferMemory(void);
     virtual ~CClassicBufferMemory();
+
     virtual ~CClassicBufferMemory(void);
     virtual int Read(void* pTargetBuffer, int length);
+
     virtual unsigned long Read(void * pTargetBuffer, unsigned long length);
     virtual int Write(void* pData, int length);
+
     virtual unsigned long Write(void const * pData, unsigned long length);
     virtual void Close();
+
     virtual int Close(void);
     virtual void m10()
+
     virtual unsigned long m10(); // Stub that returns 0
     virtual int GetCurOffset();
+
     virtual unsigned long GetCurOffset(void)const;
     virtual int GetActualSize();
+
     virtual unsigned long GetActualSize(void)const;
     virtual bool IsSeekable();
+
     virtual bool IsSeekable(void)const;
     virtual void SetCurOffset(int position);
+
     virtual void SetCurOffset(unsigned long position);
     virtual void m24();
+
     virtual unsigned long m24(); // Stub that returns 0
     virtual void AdvanceOffset(int offset); // SetCurOffset(GetCurOffset() + offset);
+
     virtual void AdvanceOffsetunsigned long offset); // SetCurOffset(GetCurOffset() + offset);
     virtual int GetAllocatedSize();
+
     virtual unsigned long GetAllocatedSize(void)const;
 
   
 
   
     void PreAlloc(int);
+
     void PreAlloc(unsigned long);
     void Attach(void*, int);
+
     void Attach(void *, unsigned long);
     void CopyAndDetachBufferMemory(CClassicBufferMemory&);
+
     void CopyAndDetachBufferMemory(CClassicBufferMemory &);
     void Reset();
+
     void Reset(void);
     void Empty();
+
     void Empty(void);
     void EmptyAndFreeMemory();
+
     void EmptyAndFreeMemory(void);
     int IsEqualBuffer(CClassicBufferMemory&);
+
     int IsEqualBuffer(CClassicBufferMemory const &)const;
     int WriteVoid(int);
+
     unsigned long WriteVoid(unsigned long);
     int WriteCopy(CClassicBuffer*, int);
+
     unsigned long WriteCopy(CClassicBuffer *, unsigned long);
 
   
 
   
 
  private:
 
  private:
Line 919: Line 912:  
  {
 
  {
 
  public:
 
  public:
     __thiscall CClassicArchive(void);
+
     CClassicArchive(void);
     virtual __thiscall ~CClassicArchive(void);
+
     virtual ~CClassicArchive(void);
     virtual void __thiscall DoNodPtr(class CMwNod * &);
+
     virtual void DoNodPtr(CMwNod * &);
     virtual void __thiscall DoFid(class CSystemFidFile * &);
+
     virtual void DoFid(CSystemFidFile * &);
     virtual void __thiscall DoFolder(class CSystemFidsFolder * &, int, class CSystemFidsFolder *);
+
     virtual void DoFolder(CSystemFidsFolder * &, int, CSystemFidsFolder *);
     virtual int __thiscall GetArchivingFileName(class CFastStringInt &)const;
+
     virtual int GetArchivingFileName(CFastStringInt &)const;
 
   
 
   
     void __thiscall AttachBuffer(class CClassicBuffer *);
+
     void AttachBuffer(CClassicBuffer *);
     class CClassicBuffer * __thiscall DetachBuffer(int);
+
     CClassicBuffer * DetachBuffer(int);
 
   
 
   
     void __thiscall ReadData(void *, unsigned long);
+
     void ReadData(void *, unsigned long);
     void __thiscall ReadBool(int *, unsigned long);
+
     void ReadBool(int *, unsigned long);
     void __thiscall ReadMask(unsigned long *, unsigned long);
+
     void ReadMask(unsigned long *, unsigned long);
     void __thiscall ReadNat8(unsigned char *, unsigned long, int);
+
     void ReadNat8(unsigned char *, unsigned long, int);
     void __thiscall ReadNat16(unsigned short *, unsigned long, int);
+
     void ReadNat16(unsigned short *, unsigned long, int);
     void __thiscall ReadNat32(unsigned long *, unsigned long, int);
+
     void ReadNat32(unsigned long *, unsigned long, int);
     void __thiscall ReadNatural(unsigned long *, unsigned long, int);
+
     void ReadNatural(unsigned long *, unsigned long, int);
     void __thiscall ReadNat64(unsigned __int64 *, unsigned long, int);
+
     void ReadNat64(unsigned __int64 *, unsigned long, int);
     void __thiscall ReadInteger(int *, unsigned long, int);
+
     void ReadInteger(int *, unsigned long, int);
     void __thiscall ReadReal(float *, unsigned long);
+
     void ReadReal(float *, unsigned long);
     void __thiscall ReadString(class CFastString *, unsigned long);
+
     void ReadString(CFastString *, unsigned long);
     void __thiscall ReadString(class CFastStringInt *, unsigned long);
+
     void ReadString(CFastStringInt *, unsigned long);
 
   
 
   
     void __thiscall WriteData(void const *, unsigned long);
+
     void WriteData(void const *, unsigned long);
     void __thiscall WriteBool(int const *, unsigned long);
+
     void WriteBool(int const *, unsigned long);
     void __thiscall WriteMask(unsigned long const *, unsigned long);
+
     void WriteMask(unsigned long const *, unsigned long);
     void __thiscall WriteNat8(unsigned char const *, unsigned long, int);
+
     void WriteNat8(unsigned char const *, unsigned long, int);
     void __thiscall WriteNat16(unsigned short const *, unsigned long, int);
+
     void WriteNat16(unsigned short const *, unsigned long, int);
     void __thiscall WriteNat32(unsigned long const *, unsigned long, int);
+
     void WriteNat32(unsigned long const *, unsigned long, int);
     void __thiscall WriteNatural(unsigned long const *, unsigned long, int);
+
     void WriteNatural(unsigned long const *, unsigned long, int);
     void __thiscall WriteNat64(unsigned __int64 const *, unsigned long, int);
+
     void WriteNat64(unsigned __int64 const *, unsigned long, int);
     void __thiscall WriteInteger(int const *, unsigned long, int);
+
     void WriteInteger(int const *, unsigned long, int);
     void __thiscall WriteReal(float const *, unsigned long);
+
     void WriteReal(float const *, unsigned long);
     void __thiscall WriteString(class CFastString const *, unsigned long);
+
     void WriteString(CFastString const *, unsigned long);
     void __thiscall WriteString(class CFastStringInt const *, unsigned long);
+
     void WriteString(CFastStringInt const *, unsigned long);
 
   
 
   
     void __thiscall DoMarker(char const *); // Reads or writes markup, like <Thumbnail.jpg> or </Thumbnail.jpg>
+
     void DoMarker(char const *); // Reads or writes markup, like <Thumbnail.jpg> or </Thumbnail.jpg>
     void __thiscall DoData(void *, unsigned long count); // Reads or writes the specified number of bytes
+
     void DoData(void *, unsigned long count); // Reads or writes the specified number of bytes
     void __thiscall DoBool(int *, unsigned long count); // Reads or writes a truth value
+
     void DoBool(int *, unsigned long count); // Reads or writes a truth value
     void __thiscall DoMask(unsigned long *, unsigned long count); // Reads or writes a hex value (class ID)
+
     void DoMask(unsigned long *, unsigned long count); // Reads or writes a hex value (typically a class ID)
     void __thiscall DoNat8(unsigned char *, unsigned long count, int isHex);
+
     void DoNat8(unsigned char *, unsigned long count, int isHex);
     void __thiscall DoNat16(unsigned short *, unsigned long count, int isHex);
+
     void DoNat16(unsigned short *, unsigned long count, int isHex);
     void __thiscall DoNat32(unsigned long *, unsigned long count, int isHex);
+
     void DoNat32(unsigned long *, unsigned long count, int isHex);
     void __thiscall DoNatural(unsigned long *, unsigned long count, int isHex);
+
     void DoNatural(unsigned long *, unsigned long count, int isHex);
     void __thiscall DoNat64(unsigned __int64 *, unsigned long count, int isHex);
+
     void DoNat64(unsigned __int64 *, unsigned long count, int isHex);
     void __thiscall DoNat128(struct SNat128 *, unsigned long count);
+
     void DoNat128(struct SNat128 *, unsigned long count);
     void __thiscall DoInteger(int *, unsigned long count, int isHex);
+
     void DoInteger(int *, unsigned long count, int isHex);
     void __thiscall DoReal(float *, unsigned long count);
+
     void DoReal(float *, unsigned long count);
     void __thiscall DoString(class CFastString *, unsigned long count);
+
     void DoString(CFastString *, unsigned long count);
     void __thiscall DoString(class CFastStringInt *, unsigned long count);
+
     void DoString(CFastStringInt *, unsigned long count);
     void __thiscall DoStringI18nComment(class CFastStringInt *, char const *);
+
     void DoStringI18nComment(CFastStringInt *, char const *);
 
   
 
   
     void __thiscall SkipData(unsigned long);
+
     void SkipData(unsigned long);
 
   
 
   
 
     static void (__cdecl* s_ThrowCorruptedArchive)(void);
 
     static void (__cdecl* s_ThrowCorruptedArchive)(void);
Line 977: Line 970:  
   
 
   
 
  protected:
 
  protected:
     int __thiscall ReadLine(void);
+
     int ReadLine(void);
     void __thiscall WriteLine(void);
+
     void WriteLine(void);
 
   
 
   
     static void (__cdecl* s_DeleteMwIdUserDataCallBack)(class CClassicArchive *);
+
     static void (__cdecl* s_DeleteMwIdUserDataCallBack)(CClassicArchive *);
 
   
 
   
 
  private:
 
  private:
Line 996: Line 989:  
  {
 
  {
 
  public:
 
  public:
     __thiscall CSystemArchiveNod(void);
+
     CSystemArchiveNod(void);
     virtual __thiscall ~CSystemArchiveNod(void);
+
     virtual ~CSystemArchiveNod(void);
     virtual void __thiscall DoNodPtr(class CMwNod * &); // Reads or writes a reference to an object. If this is the first time the object is encountered, it is (de)serialized at this point.
+
     virtual void DoNodPtr(CMwNod * &); // Reads or writes a reference to an object. If this is the first time the object is encountered, it is (de)serialized at this point.
     virtual void __thiscall DoFid(class CSystemFidFile * &);
+
     virtual void DoFid(CSystemFidFile * &);
     virtual void __thiscall DoFolder(class CSystemFidsFolder * &, int, class CSystemFidsFolder *);
+
     virtual void DoFolder(CSystemFidsFolder * &, int, CSystemFidsFolder *);
     virtual int __thiscall GetArchivingFileName(class CFastStringInt &)const;
+
     virtual int GetArchivingFileName(CFastStringInt &)const;
 
   
 
   
     void __thiscall DoDecode(unsigned long);
+
     void DoDecode(unsigned long);
     int __thiscall DoFindNod(class CMwNod * &, class CSystemFid *);
+
     int DoFindNod(CMwNod * &, CSystemFid *);
     int __thiscall DoIsFileSame(class CSystemFid *, class CClassicBufferMemory &)
+
     int DoIsFileSame(CSystemFid *, CClassicBufferMemory &)
     void __thiscall DoFormatFromFid(void);
+
     void DoFormatFromFid(void);
     int __thiscall AddInternalRef(class CMwNod *, unsigned long &, char const *);
+
     int AddInternalRef(CMwNod *, unsigned long &, char const *);
     int __thiscall InsertExternalLocations(class CSystemFids *, class CFastBuffer<class CSystemFids *> *);
+
     int InsertExternalLocations(CSystemFids *, CFastBuffer<CSystemFids *> *);
     int __thiscall ExtractExternalLocations(class CFastBuffer<class CSystemFids *> * &, class CSystemFidsDrive *);
+
     int ExtractExternalLocations(CFastBuffer<CSystemFids *> * &, CSystemFidsDrive *);
     int __thiscall LoadCurrentHeader(enum EVersion);
+
     int LoadCurrentHeader(enum EVersion);
     int __thiscall DoLoadHeader(void);
+
     int DoLoadHeader(void);
     int __thiscall DoSaveHeader(void);
+
     int DoSaveHeader(void);
     int __thiscall DoLoadRef(void);
+
     int DoLoadRef(void);
     int __thiscall DoSaveRef(void);
+
     int DoSaveRef(void);
     int __thiscall DoLoadAllRef(void);
+
     int DoLoadAllRef(void);
     int __thiscall DoLoadBody(class CMwNod * &);
+
     int DoLoadBody(CMwNod * &);
     int __thiscall DoSaveBody(void);
+
     int DoSaveBody(void);
     int __thiscall DoSaveBodyMemory(class CMwNod *);
+
     int DoSaveBodyMemory(CMwNod *);
     int __thiscall DoLoadAll(class CMwNod * &);
+
     int DoLoadAll(CMwNod * &);
     int __thiscall DoSaveAll(void);
+
     int DoSaveAll(void);
     int __thiscall DoSave(class CMwNod *, unsigned long, enum EArchive, int);
+
     int DoSave(CMwNod *, unsigned long, enum EArchive, int);
     int __thiscall DoLoadResource(unsigned long, class CMwNod * &);
+
     int DoLoadResource(unsigned long, CMwNod * &);
     int __thiscall DoFidLoadFile(class CMwNod * &);
+
     int DoFidLoadFile(CMwNod * &);
     int __thiscall DoFidSaveFile(class CMwNod *);
+
     int DoFidSaveFile(CMwNod *);
     int __thiscall DoFidSaveFileSafe(class CMwNod *, unsigned long);
+
     int DoFidSaveFileSafe(CMwNod *, unsigned long);
     int __thiscall DoFidLoadRefs(enum EArchive, class CClassicBuffer *);
+
     int DoFidLoadRefs(enum EArchive, CClassicBuffer *);
     int __thiscall DoFidLoadMemory(class CMwNod * &);
+
     int DoFidLoadMemory(CMwNod * &);
     int __thiscall DoFidSaveMemory(class CMwNod *);
+
     int DoFidSaveMemory(CMwNod *);
     int __thiscall DoLoadFile(class CFastStringInt const &, class CMwNod * &, class CSystemFids *, enum EArchive);
+
     int DoLoadFile(CFastStringInt const &, CMwNod * &, CSystemFids *, enum EArchive);
     int __thiscall DoSaveFile(class CFastStringInt const &, class CMwNod *, class CSystemFids *, unsigned long, enum EArchive, int);
+
     int DoSaveFile(CFastStringInt const &, CMwNod *, CSystemFids *, unsigned long, enum EArchive, int);
     int __thiscall DoLoadFromFid(class CMwNod * &);
+
     int DoLoadFromFid(CMwNod * &);
     int __thiscall DoLoadMemory(class CClassicBufferMemory *, class CMwNod * &);
+
     int DoLoadMemory(CClassicBufferMemory *, CMwNod * &);
     int __thiscall DoSaveMemory(class CClassicBufferMemory *, class CMwNod *, unsigned long);
+
     int DoSaveMemory(CClassicBufferMemory *, CMwNod *, unsigned long);
     int __thiscall DoLoadMemoryTemp(class CClassicBufferMemory *, class CMwNod * &);
+
     int DoLoadMemoryTemp(CClassicBufferMemory *, CMwNod * &);
     int __thiscall DoSaveMemoryTemp(class CClassicBufferMemory *, class CMwNod *, unsigned long, int);
+
     int DoSaveMemoryTemp(CClassicBufferMemory *, CMwNod *, unsigned long, int);
 
   
 
   
     static void __cdecl DoFolder(class CClassicArchive &, class CSystemFidsFolder * &, class CSystemFidsFolder *);
+
     static void DoFolder(CClassicArchive &, CSystemFidsFolder * &, CSystemFidsFolder *);
     static int __cdecl SaveFile(class CFastStringInt const &, class CMwNod *, class CSystemFids *, unsigned long, enum EArchive, int);
+
     static int SaveFile(CFastStringInt const &, CMwNod *, CSystemFids *, unsigned long, enum EArchive, int);
     static int __cdecl LoadFromFid(class CMwNod * &, class CSystemFid *, enum EArchive);
+
     static int LoadFromFid(CMwNod * &, CSystemFid *, enum EArchive);
     static int __cdecl SaveToFid(class CSystemFid *, class CMwNod *, unsigned long, int);
+
     static int SaveToFid(CSystemFid *, CMwNod *, unsigned long, int);
     static int __cdecl LoadFileFrom(class CFastStringInt const &, class CMwNod * &, class CSystemFids *, enum EArchive);
+
     static int LoadFileFrom(CFastStringInt const &, CMwNod * &, CSystemFids *, enum EArchive);
     static int __cdecl LoadFileToMemory(class CSystemFid *, class CClassicBufferMemory *)
+
     static int LoadFileToMemory(CSystemFid *, CClassicBufferMemory *)
     static int __cdecl SaveMemoryToFile(class CSystemFid *, class CClassicBufferMemory *);
+
     static int SaveMemoryToFile(CSystemFid *, CClassicBufferMemory *);
     static int __cdecl SaveMemory(class CClassicBufferMemory *, class CMwNod *, unsigned long);
+
     static int SaveMemory(CClassicBufferMemory *, CMwNod *, unsigned long);
     static int __cdecl LoadMemoryTemp(class CClassicBufferMemory *, class CMwNod * &);
+
     static int LoadMemoryTemp(CClassicBufferMemory *, CMwNod * &);
     static int __cdecl SaveMemoryTemp(class CClassicBufferMemory *, class CMwNod *, unsigned long, int);
+
     static int SaveMemoryTemp(CClassicBufferMemory *, CMwNod *, unsigned long, int);
     static int __cdecl LoadResource(unsigned long, class CMwNod * &);
+
     static int LoadResource(unsigned long, CMwNod * &);
     static int __cdecl Save(class CMwNod *, unsigned long, int);
+
     static int Save(CMwNod *, unsigned long, int);
     static int __cdecl Compare(class CMwNod *, class CMwNod *, int &);
+
     static int Compare(CMwNod *, CMwNod *, int &);
     static int __cdecl Duplicate(class CMwNod * &, int);
+
     static int Duplicate(CMwNod * &, int);
     static void __cdecl ComputeCrcNat32(class CMwNod *, unsigned long &);
+
     static void ComputeCrcNat32(CMwNod *, unsigned long &);
     static void __cdecl ComputeCrcString(class CMwNod *, class CFastString &);
+
     static void ComputeCrcString(CMwNod *, CFastString &);
 
   
 
   
 
  private:
 
  private:
     void __thiscall ParametrizedFinalization(class CMwNod *);
+
     void ParametrizedFinalization(CMwNod *);
     void __thiscall ParametrizedFindOrAddFid(class CSystemFid *,  class CMwNod *);
+
     void ParametrizedFindOrAddFid(CSystemFid *,  CMwNod *);
 
   
 
   
 
  private:
 
  private:

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