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204 bytes added ,  01:04, 1 February 2021
Line 396: Line 396:  
       uint32 compressedSize
 
       uint32 compressedSize
 
       byte compressedData[compressedSize] // ZLIB compressed lightmap cache node
 
       byte compressedData[compressedSize] // ZLIB compressed lightmap cache node
 +
 +
'''03043040''' (skippable) ''"items"''
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uint32 version
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if version != 0:
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  uint32
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  uint32 size
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  uint32 (10)
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  uint32 numItems
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  for each item:
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    noderef item (CGameCtnAnchoredObject)
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  uint32
    
'''03043044''' (skippable)
 
'''03043044''' (skippable)
44

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