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222 bytes removed ,  15:44, 18 June 2017
m
→‎Object system: Renamed the member functions to the original names
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  {
 
  {
 
  public:
 
  public:
     virtual m0();
+
     virtual CMwNod();
 
     virtual ~CMwNod();
 
     virtual ~CMwNod();
     virtual CMwClassInfo* GetClassInfo();     // Gets information about the object's class
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     virtual CMwClassInfo* MwGetClassInfo(); // Gets information about the object's class
     virtual int GetClassID();
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     virtual int GetMwClassId();
     virtual bool Is(int classID);  // Returns true if the object's class is equal to or derives from
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     virtual bool MwIsKindOf(int classID);  // Returns true if the object's class is equal to or derives from the specified class
                                    // the specified class
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     virtual CMwId* MwGetId();               // Returns meta information about the object, like name and author
     virtual SGameCtnIdentifier* GetIdentifier();     // Returns meta information about the object, like name and author
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     virtual void SetIdName(char* psz);     // Sets the name of the object (affects MwGetId())
     virtual void SetUID(char* psz); // Sets the name of the object (affects GetIdentifier())
   
     virtual void m1C();
 
     virtual void m1C();
     virtual void m20();
+
     virtual void MwIsUnreferenced(CMwNod*);
     virtual void GetPropertyIndirect(CMwStack* pStack, void** ppValue);   // Gets the value of a property
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     virtual void VirtualParam_Get(CMwStack* pStack, CMwValueStd* ppValue); // Gets the value of a property
     virtual void CallMethodIndirect(CMwStack* pStack, void* pValue);     // Calls a method or sets a property
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     virtual void VirtualParam_Set(CMwStack* pStack, void* pValue);         // Calls a method or sets a property
     virtual void m2C();
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     virtual void VirtualParam_Add(CMwStack* pStack, void* pValue);
     virtual void m30();
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     virtual void VirtualParam_Sub(CMwStack* pStack, void* pValue);
     virtual void ReadWriteChunks(CClassicArchive* pArchive);             // (De)serializes the nod from a stream
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     virtual void Archive(CClassicArchive* pArchive);                       // (De)serializes the nod from a stream
     virtual void ReadWriteChunk(CClassicArchive* pArchive, int chunkID); // (De)serializes a single chunk from a stream
+
     virtual void Chunk(CClassicArchive* pArchive, int chunkID);           // (De)serializes a single chunk from a stream
 
     virtual void m3C();
 
     virtual void m3C();
     virtual int GetChunkLoadFlags(int chunkID);       // Gets chunk-specific flags, e.g. if it is skippable
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     virtual int GetChunkInfo(int chunkID);         // Gets chunk-specific flags, e.g. if it is skippable
     virtual int GetChunkIDByIndex(int index);         // Used during serialization: which chunk to write next
+
     virtual int GetUidMessageFromIndex(int index); // Used during serialization: which chunk to write next
     virtual int GetNumChunks();                       // Used during serialization: how many chunks to write
+
     virtual int GetHeaderChunkCount();             // Used during serialization: how many chunks to write
     virtual void OnFinishReadWriteChunks();           // Called after the last chunk has been read/written
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     virtual void OnNodLoaded();                   // Called after the last chunk has been read/written
 
     virtual void m50();
 
     virtual void m50();
 
     virtual void m54();
 
     virtual void m54();
 
     virtual void m58();
 
     virtual void m58();
     virtual void m5C();
+
     virtual void OnCrashDump(CFastString*);
 
     virtual void m60();
 
     virtual void m60();
     virtual void WriteHeaderChunk(CClassicArchive* pArchive, int* pHeaderChunkID, bool* pbLight);
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     virtual void HeaderChunk(CClassicArchive* pArchive, int* pHeaderChunkID, bool* pbLight); // Writes a header chunk to a stream
                                                      // Writes a header chunk to a stream
  −
    virtual int GetHeaderChunkIDByIndex(int index);  // Used during serialization: which header chunk to write next
  −
    virtual int GetNumHeaderChunks();                // Used during serialization: how many header chunks to write
   
   
 
   
 
  private:
 
  private:
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  };
 
  };
 
   
 
   
GetPropertyIndirect() and CallMethodIndirect() should not be used directly. These only exist for handling calculated properties (where the value doesn't come directly from a field in the class but is calculated). Instead, use the nonvirtual wrapper methods GetProperty() and CallMethod() which handle both field properties and calculated properties.
+
VirtualParam_Get() and VirtualParam_Set() should not be used directly. These only exist for handling calculated properties (where the value doesn't come directly from a field in the class but is calculated). Instead, use the nonvirtual wrapper methods GetProperty() and CallMethod() which handle both field properties and calculated properties.
    
===Runtime class inspection===
 
===Runtime class inspection===

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