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No change in size ,  19:42, 18 June 2017
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Line 103: Line 103:  
   
 
   
 
     void __thiscall SetLocalName(char const *);  // Sets the ID to -1 if the name is "Unassigned"; otherwise, adds the name to the table using AddName and sets bit 30 of the ID.
 
     void __thiscall SetLocalName(char const *);  // Sets the ID to -1 if the name is "Unassigned"; otherwise, adds the name to the table using AddName and sets bit 30 of the ID.
     void __thiscall SetLocalName(class CFastStringInt const &);  // Calls CFastStringInt::GetUtf8 and than SetLocalName.
+
     void __thiscall SetLocalName(class CFastStringInt const &);  // Calls CFastStringInt::GetUtf8 and then SetLocalName.
 
   
 
   
 
     char const * __thiscall GetString(void)const;  // Gets the string of the ID if bit 30 or 31 is set; otherwise, NULL is returned.
 
     char const * __thiscall GetString(void)const;  // Gets the string of the ID if bit 30 or 31 is set; otherwise, NULL is returned.
Line 141: Line 141:  
     __thiscall ~SGameCtnIdentifier(void);
 
     __thiscall ~SGameCtnIdentifier(void);
 
   
 
   
     int __thiscall operator==(struct SGameCtnIdentifier const &)const;  // Compates the first two IDs of the Ident.
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     int __thiscall operator==(struct SGameCtnIdentifier const &)const;  // Compares the first two IDs of the Ident.
     static int __cdecl sCompareCollectionAndId(struct SGameCtnIdentifier const *, struct SGameCtnIdentifier const *);  // Compates the names of the first two IDs of the Ident using CMwId::GetName.
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     static int __cdecl sCompareCollectionAndId(struct SGameCtnIdentifier const *, struct SGameCtnIdentifier const *);  // Compares the names of the first two IDs of the Ident using CMwId::GetName.
 
   
 
   
 
     void __thiscall Archive(class CClassicArchive &);  // Serializes the Ident. See "[[GBX#Primitives|meta]]" on the [[GBX]] page for details.
 
     void __thiscall Archive(class CClassicArchive &);  // Serializes the Ident. See "[[GBX#Primitives|meta]]" on the [[GBX]] page for details.

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